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Paul Hubans

Game Designer & Pixel Artist

San Francisco, CA
phubans[at]gmail.com

Experience

 

█ Mossmouth – Game and Level Designer

San Francisco, CA            April 2016 - Current

 

  • Currently doing game design and level design for an undisclosed project.

█ Indiemaj – Pixel Artist, Animator, and Video Editor

San Francisco, CA            January 2016 – March 2016

 

  • Created and animated all pixel art assets and created the music video for 47SOUL's Don't Care Where You From.

 

█ Gamesys BV – Pixel Artist

San Francisco, CA            September 2014 – November 2014

 

  • Created the entirety of lo-fi pixel art assets for the mobile game Zoi.

 

█ Adventurepro Games LLC – Pixel Artist

San Francisco, CA            June 2014 – November 2014

 

  • Created pixel art assets including environment props and equipment icons for the Steam game Dungeonmans.

 

█ Big Giant Circles – Pixel Artist

San Francisco, CA            November 2013 – December 2013

 

  • Created 100 unique pixel art portraits based on real photos for Big Giant Circles' The Glory Days album project.

 

█ Chocolate Homunculus – Partner/Lead Designer

San Francisco, CA            March 2011 – Ongoing

 

  • Co-founder of the San Francisco-based studio and Lead Designer on our debut mobile game Spunk and Moxie.

 

█ Other Ocean – Pixel, 3D Environment, and UI Artist

Emeryville, CA            October 2009 – October 2011

 

  • Created NES-spec pixel art and tilesets for Capcom's NES-themed DSiWare game, Dark Void Zero.

  • Created UI and 3D environment art for Paramount's War of the Worlds.

  • Created UI art that mimicked the popular Call of Duty series for Bulletstorm's parody advert-game, Duty Calls.

 

█ 2D Boy – Production Associate

San Francisco, CA            March 2008 – April 2008

 

  • Testing, localization, and general production assistance for 2D Boy's award-winning Wii and PC game, World of Goo.

 

█ SEGA of America – Quality Assurance

San Francisco, CA            August 2005 – December 2005

 

  • “Expert” tester for Shadow the Hedgehog on multiple consoles and Full Auto on the XBox 360

 

 

Education

 

█ Art Institute of California – Bachelor of Science (Incomplete)

San Francisco, CA            July 2006 – September 2010

 

  • Studied Game Art & Design at the Art Institute of California in San Francisco.

 

█ DuBois Business College – Associate in Specialized Business

DuBois, PA            October 2000 – October 2002

 

  • The specialized business degree for the Entertainment Production Business major included traditional art courses such as drawing, sculpting, and anatomy, as well as computer applications for graphic design, animation, and web design and also business related courses such as advertising, marketing, and accounting.

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